Fixed a few remaining bugs. Including all settings.
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@@ -4015,15 +4015,16 @@ bool LLAgent::teleportCore(bool is_local)
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gTeleportDisplay = TRUE;
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gAgent.setTeleportState( LLAgent::TELEPORT_START );
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/*static const LLCachedControl<bool> hide_tp_screen("AscentDisableTeleportScreens",false);
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if(!hide_tp_screen)
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static const LLCachedControl<bool> hide_tp_screen("AscentDisableTeleportScreens",false);
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static const LLCachedControl<bool> skip_reset_objects_on_teleport("SHSkipResetVBOsOnTeleport", false);
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if(!hide_tp_screen && !skip_reset_objects_on_teleport)
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{
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// AscentDisableTeleportScreens TRUE might be broken..*/
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//release geometry from old location
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gPipeline.resetVertexBuffers();
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LLSpatialPartition::sTeleportRequested = TRUE;
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/*}*/
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}
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if (gSavedSettings.getBOOL("SpeedRez"))
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{
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