Fixed a few remaining bugs. Including all settings.
This commit is contained in:
@@ -5358,6 +5358,61 @@ This should be as low as possible, but too low may break functionality</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>AnimatedObjectsAllowLeftClick</key>
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<map>
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<key>Comment</key>
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<string>Allow left-click interaction with animated objects. Uncertain how much performance impact this will have.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>AnimatedObjectsGlobalScale</key>
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<map>
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<key>Comment</key>
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<string>Temporary testing: allow an extra scale factor to be forced on animated objects.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>1.00</real>
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</map>
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<key>AnimatedObjectsMaxLegalOffset</key>
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<map>
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<key>Comment</key>
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<string>Max visual offset between object position and rendered position</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>3.0</real>
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</map>
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<key>AnimatedObjectsMaxLegalSize</key>
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<map>
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<key>Comment</key>
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<string>Max bounding box size for animated object's rendered position</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>64.0</real>
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</map>
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<key>AvatarBoundingBoxComplexity</key>
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<map>
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<key>Comment</key>
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<string>How many aspects to consider for avatar bounding box</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>S32</string>
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<key>Value</key>
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<integer>3</integer>
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</map>
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<key>DebugAvatarAppearanceMessage</key>
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<map>
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<key>Comment</key>
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@@ -12475,6 +12530,17 @@ This should be as low as possible, but too low may break functionality</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>AlwaysRenderFriends</key>
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<map>
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<key>Comment</key>
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<string>Always render friends regardless of max complexity</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderAvatarCloth</key>
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<map>
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<key>Comment</key>
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@@ -14193,18 +14259,42 @@ This should be as low as possible, but too low may break functionality</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderAutoMuteSurfaceAreaLimit</key>
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<key>MaxAttachmentComplexity</key>
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<map>
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<key>Comment</key>
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<string>Maximum surface area of attachments before an avatar is automatically visually muted (0 for no limit).</string>
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<string>Attachment's render weight limit</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>1.0E6</real>
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</map>
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<key>RenderAvatarMaxComplexity</key>
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<map>
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<key>Comment</key>
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<string>Maximum Avatar Complexity; above this value, the avatar is
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rendered as a solid color outline (0 to disable this limit).</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>U32</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderAutoMuteSurfaceAreaLimit</key>
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<map>
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<key>Comment</key>
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<string>Maximum surface area of attachments before an avatar is
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rendered as a simple impostor (to not use this limit, set to zero
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or set RenderAvatarMaxComplexity to zero).</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>F32</string>
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<key>Value</key>
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<real>0</real>
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</map>
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<key>RenderAutoMuteLogging</key>
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<map>
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<key>Comment</key>
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@@ -273,5 +273,16 @@
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<key>Value</key>
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<real>0</real>
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</map>
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<key>SHSkipResetVBOsOnTeleport</key>
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<map>
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<key>Comment</key>
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<string>Skip VBO auto-recreation upon teleport. Setting to true may help avoid attachments dissipearing on teleport.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<real>0</real>
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</map>
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</map>
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</llsd>
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