Hopefully fix Router's issue by caching ID for map compare, not name.
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@@ -593,11 +593,10 @@ void LLFloaterWorldMap::trackAvatar( const LLUUID& avatar_id, const std::string&
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getChild<LLUICtrl>("spin z")->setValue(LLSD(200.f));
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}
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// Don't re-request info if we already have it or we won't have it in time to teleport
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if (mTrackedStatus != LLTracker::TRACKING_AVATAR || name != mTrackedAvatarName)
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if (mTrackedStatus != LLTracker::TRACKING_AVATAR || avatar_id != mTrackedAvatarID)
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{
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mTrackedStatus = LLTracker::TRACKING_AVATAR;
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mTrackedAvatarName = name;
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LLTracker::trackAvatar(avatar_id, name);
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LLTracker::trackAvatar(mTrackedAvatarID = avatar_id, name);
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}
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}
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else
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