Switch to using typedef'd uuid types everywhere and auto for iterators
Oh, and some related opts.
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@@ -217,18 +217,18 @@ public:
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vobj_list_t mMapObjects;
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std::set<LLUUID> mDeadObjects;
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uuid_set_t mDeadObjects;
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boost::unordered_map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
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boost::unordered_map<LLUUID, LLPointer<LLVOAvatar> > mUUIDAvatarMap;
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//set of objects that need to update their cost
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std::set<LLUUID> mStaleObjectCost;
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std::set<LLUUID> mPendingObjectCost;
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uuid_set_t mStaleObjectCost;
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uuid_set_t mPendingObjectCost;
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//set of objects that need to update their physics flags
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std::set<LLUUID> mStalePhysicsFlags;
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std::set<LLUUID> mPendingPhysicsFlags;
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uuid_set_t mStalePhysicsFlags;
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uuid_set_t mPendingPhysicsFlags;
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std::vector<LLDebugBeacon> mDebugBeacons;
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