Switch to using typedef'd uuid types everywhere and auto for iterators

Oh, and some related opts.
This commit is contained in:
Lirusaito
2019-04-04 22:20:21 -04:00
parent 48003c8bc9
commit a1d06e682e
82 changed files with 252 additions and 271 deletions

View File

@@ -217,18 +217,18 @@ public:
vobj_list_t mMapObjects;
std::set<LLUUID> mDeadObjects;
uuid_set_t mDeadObjects;
boost::unordered_map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
boost::unordered_map<LLUUID, LLPointer<LLVOAvatar> > mUUIDAvatarMap;
//set of objects that need to update their cost
std::set<LLUUID> mStaleObjectCost;
std::set<LLUUID> mPendingObjectCost;
uuid_set_t mStaleObjectCost;
uuid_set_t mPendingObjectCost;
//set of objects that need to update their physics flags
std::set<LLUUID> mStalePhysicsFlags;
std::set<LLUUID> mPendingPhysicsFlags;
uuid_set_t mStalePhysicsFlags;
uuid_set_t mPendingPhysicsFlags;
std::vector<LLDebugBeacon> mDebugBeacons;