Switch to using typedef'd uuid types everywhere and auto for iterators
Oh, and some related opts.
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@@ -7419,8 +7419,7 @@ S32 LLObjectSelection::getSelectedObjectRenderCost()
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{
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S32 cost = 0;
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LLVOVolume::texture_cost_t textures;
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typedef std::set<LLUUID> uuid_list_t;
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uuid_list_t computed_objects;
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uuid_set_t computed_objects;
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typedef std::list<LLPointer<LLViewerObject> > child_list_t;
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typedef const child_list_t const_child_list_t;
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