Switch to using typedef'd uuid types everywhere and auto for iterators

Oh, and some related opts.
This commit is contained in:
Lirusaito
2019-04-04 22:20:21 -04:00
parent 48003c8bc9
commit a1d06e682e
82 changed files with 252 additions and 271 deletions

View File

@@ -1507,7 +1507,7 @@ bool validate_marketplacelistings(LLInventoryCategory* cat, validation_callback_
gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array);
// We use a composite (type,permission) key on that map to store UUIDs of items of same (type,permissions)
std::map<U32, std::vector<LLUUID> > items_vector;
std::map<U32, uuid_vec_t > items_vector;
// Parse the items and create vectors of item UUIDs sorting copyable items and stock items of various types
bool has_bad_items = false;
@@ -1613,7 +1613,7 @@ bool validate_marketplacelistings(LLInventoryCategory* cat, validation_callback_
((folder_type != LLFolderType::FT_MARKETPLACE_STOCK) && (unique_key != default_key)))
{
// Create one folder per vector at the right depth and of the right type
std::map<U32, std::vector<LLUUID> >::iterator items_vector_it = items_vector.begin();
auto items_vector_it = items_vector.begin();
while (items_vector_it != items_vector.end())
{
// Create a new folder