Switch to using typedef'd uuid types everywhere and auto for iterators
Oh, and some related opts.
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@@ -92,7 +92,7 @@ public:
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LLUUID addSession(const std::string& name,
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EInstantMessage dialog,
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const LLUUID& other_participant_id,
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const std::vector<LLUUID>& ids);
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const uuid_vec_t& ids);
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// Creates a P2P session with the requisite handle for responding to voice calls
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LLUUID addP2PSession(const std::string& name,
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@@ -199,15 +199,15 @@ private:
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const LLUUID& target_id,
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const std::string& name,
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const EInstantMessage& dialog,
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const std::vector<LLUUID>& ids = std::vector<LLUUID>(),
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const uuid_vec_t& ids = uuid_vec_t(),
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bool user_initiated = false);
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// This simple method just iterates through all of the ids, and
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// prints a simple message if they are not online. Used to help
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// reduce 'hello' messages to the linden employees unlucky enough
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// to have their calling card in the default inventory.
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void noteOfflineUsers(LLFloaterIMPanel* panel, const std::vector<LLUUID>& ids);
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void noteMutedUsers(LLFloaterIMPanel* panel, const std::vector<LLUUID>& ids);
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void noteOfflineUsers(LLFloaterIMPanel* panel, const uuid_vec_t& ids);
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void noteMutedUsers(LLFloaterIMPanel* panel, const uuid_vec_t& ids);
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void processIMTypingCore(const LLIMInfo* im_info, BOOL typing);
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@@ -219,7 +219,7 @@ private:
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// the user should be notified that to be able to see this message the option should be OFF.
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// This set stores session IDs in which user was notified. Need to store this IDs so that the user
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// be notified only one time per session with non-friend.
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typedef std::set<LLUUID> notified_non_friend_sessions_t;
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typedef uuid_set_t notified_non_friend_sessions_t;
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notified_non_friend_sessions_t mNotifiedNonFriendSessions;
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// An IM has been received that you haven't seen yet.
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