Switch to using typedef'd uuid types everywhere and auto for iterators
Oh, and some related opts.
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@@ -525,7 +525,7 @@ public:
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void stopCurrentAnimations();
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void requestStopMotion(LLMotion* motion);
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void onAnimStop(const LLUUID& id);
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void sendAnimationRequests(const std::vector<LLUUID> &anim_ids, EAnimRequest request);
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void sendAnimationRequests(const uuid_vec_t &anim_ids, EAnimRequest request);
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void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request);
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void sendAnimationStateReset();
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void sendRevokePermissions(const LLUUID & target, U32 permissions);
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@@ -936,7 +936,7 @@ public:
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void friendsChanged();
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private:
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LLFriendObserver* mFriendObserver;
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std::set<LLUUID> mProxyForAgents;
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uuid_set_t mProxyForAgents;
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/** Groups
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** **
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