Switch to using typedef'd uuid types everywhere and auto for iterators

Oh, and some related opts.
This commit is contained in:
Lirusaito
2019-04-04 22:20:21 -04:00
parent 48003c8bc9
commit a1d06e682e
82 changed files with 252 additions and 271 deletions

View File

@@ -3094,7 +3094,7 @@ LLQuaternion LLAgent::getHeadRotation()
return rot;
}
void LLAgent::sendAnimationRequests(const std::vector<LLUUID> &anim_ids, EAnimRequest request)
void LLAgent::sendAnimationRequests(const uuid_vec_t &anim_ids, EAnimRequest request)
{
if (gAgentID.isNull())
{
@@ -4457,7 +4457,7 @@ void LLAgent::stopCurrentAnimations()
// avatar, propagating this change back to the server.
if (isAgentAvatarValid())
{
std::vector<LLUUID> anim_ids;
uuid_vec_t anim_ids;
for ( LLVOAvatar::AnimIterator anim_it =
gAgentAvatarp->mPlayingAnimations.begin();
@@ -4556,12 +4556,12 @@ void LLAgent::fidget()
void LLAgent::stopFidget()
{
std::vector<LLUUID> anims;
anims.reserve(4);
anims.push_back(ANIM_AGENT_STAND_1);
anims.push_back(ANIM_AGENT_STAND_2);
anims.push_back(ANIM_AGENT_STAND_3);
anims.push_back(ANIM_AGENT_STAND_4);
const uuid_vec_t anims {
ANIM_AGENT_STAND_1,
ANIM_AGENT_STAND_2,
ANIM_AGENT_STAND_3,
ANIM_AGENT_STAND_4,
};
gAgent.sendAnimationRequests(anims, ANIM_REQUEST_STOP);
}