Switch to using typedef'd uuid types everywhere and auto for iterators
Oh, and some related opts.
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@@ -100,11 +100,11 @@ public:
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std::function<void (LLMultiGesture*)> mDoneCallback;
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// Animations that we requested to start
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boost::unordered_set<LLUUID> mRequestedAnimIDs;
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uuid_set_t mRequestedAnimIDs;
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// Once the animation starts playing (sim says to start playing)
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// the ID is moved from mRequestedAnimIDs to here.
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boost::unordered_set<LLUUID> mPlayingAnimIDs;
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uuid_set_t mPlayingAnimIDs;
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};
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