Switch to using typedef'd uuid types everywhere and auto for iterators
Oh, and some related opts.
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@@ -200,7 +200,7 @@ void LLMotionController::purgeExcessMotions()
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}
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//</singu>
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std::set<LLUUID> motions_to_kill;
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uuid_set_t motions_to_kill;
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if (1) // Singu: leave indentation alone...
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{
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@@ -220,7 +220,7 @@ void LLMotionController::purgeExcessMotions()
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}
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// clean up all inactive, loaded motions
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for (std::set<LLUUID>::iterator motion_it = motions_to_kill.begin();
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for (auto motion_it = motions_to_kill.begin();
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motion_it != motions_to_kill.end();
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++motion_it)
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{
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