LLAgentCamera transition (1/2)
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@@ -16,6 +16,7 @@
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#include "llviewerprecompiledheaders.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llfloaterwindlight.h"
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#include "llviewercontrol.h"
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#include "llviewerwindow.h"
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@@ -121,7 +122,7 @@ bool RlvExtGetSet::processCommand(const RlvCommand& rlvCmd, ERlvCmdRet& eRet)
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{
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nAngle = RLV_SETROT_OFFSET - nAngle;
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gAgent.startCameraAnimation();
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gAgentCamera.startCameraAnimation();
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LLVector3 at(LLVector3::x_axis);
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at.rotVec(nAngle, LLVector3::z_axis);
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