LLAgentCamera transition (1/2)
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@@ -46,7 +46,7 @@
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#include "material_codes.h"
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#include "object_flags.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "lldrawable.h"
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#include "llface.h"
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#include "llviewercamera.h"
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@@ -453,7 +453,7 @@ void LLVOTree::render(LLAgent &agent)
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void LLVOTree::setPixelAreaAndAngle(LLAgent &agent)
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{
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LLVector3 center = getPositionAgent();//center of tree.
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LLVector3 viewer_pos_agent = gAgent.getCameraPositionAgent();
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LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent();
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LLVector3 lookAt = center - viewer_pos_agent;
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F32 dist = lookAt.normVec() ;
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F32 cos_angle_to_view_dir = lookAt * LLViewerCamera::getInstance()->getXAxis() ;
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