LLAgentCamera transition (1/2)
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@@ -46,6 +46,7 @@
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#include "llviewerwindow.h"
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#include "llnetmap.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "pipeline.h"
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#include "llspatialpartition.h"
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#include "llhoverview.h"
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@@ -292,7 +293,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
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{
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LLFastTimer t(LLFastTimer::FTM_PROCESS_OBJECTS);
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LLVector3d camera_global = gAgent.getCameraPositionGlobal();
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LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal();
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LLViewerObject *objectp;
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S32 num_objects;
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U32 local_id;
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@@ -621,7 +622,7 @@ void LLViewerObjectList::updateApparentAngles(LLAgent &agent)
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}
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// Focused
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objectp = gAgent.getFocusObject();
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objectp = gAgentCamera.getFocusObject();
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if (objectp)
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{
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objectp->boostTexturePriority();
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@@ -1340,7 +1341,7 @@ void LLViewerObjectList::renderPickList(const LLRect& screen_rect, BOOL pick_par
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gViewerWindow->renderSelections( TRUE, pick_parcel_wall, FALSE );
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//fix for DEV-19335. Don't pick hud objects when customizing avatar (camera mode doesn't play nice with nametags).
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if (!gAgent.cameraCustomizeAvatar())
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if (!gAgentCamera.cameraCustomizeAvatar())
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{
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// render pickable ui elements, like names, etc.
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LLHUDObject::renderAllForSelect();
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