LLAgentCamera transition (1/2)
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@@ -59,6 +59,7 @@
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#include "llaudiosourcevo.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llbbox.h"
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#include "llbox.h"
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#include "llcylinder.h"
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@@ -2813,7 +2814,7 @@ void LLViewerObject::setPixelAreaAndAngle(LLAgent &agent)
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return;
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}
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LLVector3 viewer_pos_agent = agent.getCameraPositionAgent();
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LLVector3 viewer_pos_agent = gAgentCamera.getCameraPositionAgent();
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LLVector3 pos_agent = getRenderPosition();
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F32 dx = viewer_pos_agent.mV[VX] - pos_agent.mV[VX];
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