LLAgentCamera transition (1/2)
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@@ -34,6 +34,7 @@
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#include "llaudioengine.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llappviewer.h"
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#include "llvieweraudio.h"
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#include "llviewercamera.h"
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@@ -51,7 +52,7 @@ void init_audio()
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llwarns << "Failed to create an appropriate Audio Engine" << llendl;
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return;
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}
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LLVector3d lpos_global = gAgent.getCameraPositionGlobal();
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LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal();
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LLVector3 lpos_global_f;
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lpos_global_f.setVec(lpos_global);
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@@ -197,7 +198,7 @@ void audio_update_listener()
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if (gAudiop)
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{
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// update listener position because agent has moved
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LLVector3d lpos_global = gAgent.getCameraPositionGlobal();
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LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal();
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LLVector3 lpos_global_f;
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lpos_global_f.setVec(lpos_global);
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@@ -220,7 +221,7 @@ void audio_update_wind(bool force_update)
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if (region)
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{
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static F32 last_camera_water_height = -1000.f;
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LLVector3 camera_pos = gAgent.getCameraPositionAgent();
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LLVector3 camera_pos = gAgentCamera.getCameraPositionAgent();
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F32 camera_water_height = camera_pos.mV[VZ] - region->getWaterHeight();
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//
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