LLAgentCamera transition (1/2)

This commit is contained in:
Shyotl
2011-06-07 21:35:10 -05:00
parent 278cfbdb67
commit a07e399801
89 changed files with 616 additions and 572 deletions

View File

@@ -59,6 +59,7 @@
#include "llvolumemessage.h"
#include "llhudmanager.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llaudioengine.h"
#include "llhudeffecttrail.h"
#include "llviewerobjectlist.h"
@@ -127,7 +128,7 @@ BOOL LLToolPlacer::raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj,
}
// Make sure the surface isn't too far away.
LLVector3d ray_start_global = gAgent.getCameraPositionGlobal();
LLVector3d ray_start_global = gAgentCamera.getCameraPositionGlobal();
F32 dist_to_surface_sq = (F32)((surface_pos_global - ray_start_global).magVecSquared());
if( dist_to_surface_sq > (max_dist_from_camera * max_dist_from_camera) )
{