Missed some glRotatef -> gGL.rotatef conversions.

This commit is contained in:
Shyotl
2011-11-23 23:39:42 -06:00
parent dc3831c86b
commit 9f9daba33d
7 changed files with 10 additions and 10 deletions

View File

@@ -236,7 +236,7 @@ void LLNetMap::draw()
{
// rotate subsequent draws to agent rotation
rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] );
glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f);
gGL.rotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f);
}
// figure out where agent is
@@ -497,7 +497,7 @@ void LLNetMap::draw()
// If we don't rotate the map, we have to rotate the frustum.
gGL.pushMatrix();
gGL.translatef( ctr_x, ctr_y, 0 );
glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
gGL.begin( LLRender::TRIANGLES );
gGL.vertex2f( 0, 0 );
gGL.vertex2f( -half_width_pixels, far_clip_pixels );