Missed some glRotatef -> gGL.rotatef conversions.
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@@ -246,7 +246,7 @@ void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32
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gGL.pushMatrix();
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{
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gGL.translatef(start_x, start_y, 0.f);
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glRotatef( degrees, 0, 0, 1 );
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gGL.rotatef( degrees, 0, 0, 1 );
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gGL.begin(LLRender::QUADS);
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{
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