Missed some glRotatef -> gGL.rotatef conversions.
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@@ -1186,7 +1186,7 @@ void rotate_quat(LLQuaternion& rotation)
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{
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F32 angle_radians, x, y, z;
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rotation.getAngleAxis(&angle_radians, &x, &y, &z);
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glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
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gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
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}
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void flush_glerror()
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