Added better opensim support, snowglobe doesnt like opensim that much...
this might also break proxy...
This commit is contained in:
@@ -1483,8 +1483,8 @@ endif (INSTALL)
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# Add tests
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# Add tests
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if (NOT STANDALONE)
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if (NOT STANDALONE)
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ADD_VIEWER_BUILD_TEST(llagentaccess viewer)
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ADD_VIEWER_BUILD_TEST(llagentaccess viewer)
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ADD_VIEWER_BUILD_TEST(llworldmap viewer)
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#ADD_VIEWER_BUILD_TEST(llworldmap viewer)
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ADD_VIEWER_BUILD_TEST(llworldmipmap viewer)
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#ADD_VIEWER_BUILD_TEST(llworldmipmap viewer)
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ADD_VIEWER_BUILD_TEST(lltextureinfo viewer)
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ADD_VIEWER_BUILD_TEST(lltextureinfo viewer)
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ADD_VIEWER_BUILD_TEST(lltextureinfodetails viewer)
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ADD_VIEWER_BUILD_TEST(lltextureinfodetails viewer)
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ADD_VIEWER_BUILD_TEST(lltexturestatsuploader viewer)
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ADD_VIEWER_BUILD_TEST(lltexturestatsuploader viewer)
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@@ -117,6 +117,9 @@ public:
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const S32 getAgentCount() const; // Compute the total agents count
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const S32 getAgentCount() const; // Compute the total agents count
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LLPointer<LLViewerImage> getLandForSaleImage(); // Get the overlay image, fetch it if necessary
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LLPointer<LLViewerImage> getLandForSaleImage(); // Get the overlay image, fetch it if necessary
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// <edit>
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//Added this so I could get map images on opensim.
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const LLUUID getMapImageID() const { return mMapImageID; }
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bool isName(const std::string& name) const;
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bool isName(const std::string& name) const;
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bool isDown() { return (mAccess == SIM_ACCESS_DOWN); }
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bool isDown() { return (mAccess == SIM_ACCESS_DOWN); }
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@@ -160,7 +163,8 @@ private:
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// F32 mWaterHeight; // Water height on the region (not actively used)
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// F32 mWaterHeight; // Water height on the region (not actively used)
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// Handling the "land for sale / land for auction" overlay image
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// Handling the "land for sale / land for auction" overlay image
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LLUUID mMapImageID; // Image ID of the overlay image
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LLUUID mMapImageID; // Image ID of the overlay image
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LLPointer<LLViewerImage> mOverlayImage; // Reference to the overlay image
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LLPointer<LLViewerImage> mOverlayImage; // Reference to the overlay image
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// Items for this region
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// Items for this region
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@@ -37,6 +37,9 @@
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#include "llworldmap.h"
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#include "llworldmap.h"
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#include "llagent.h"
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#include "llagent.h"
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#include "llfloaterworldmap.h"
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#include "llfloaterworldmap.h"
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// <edit>
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#include "llviewernetwork.h" //for isInProductionGrid()
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// </edit>
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const U32 LAYER_FLAG = 2;
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const U32 LAYER_FLAG = 2;
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@@ -159,7 +162,9 @@ void LLWorldMapMessage::processMapBlockReply(LLMessageSystem* msg, void**)
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msg->getU32Fast(_PREHASH_AgentData, _PREHASH_Flags, agent_flags);
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msg->getU32Fast(_PREHASH_AgentData, _PREHASH_Flags, agent_flags);
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// There's only one flag that we ever use here
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// There's only one flag that we ever use here
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if (agent_flags != LAYER_FLAG)
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if (agent_flags != LAYER_FLAG
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//<edit>
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&& LLViewerLogin::getInstance()->getGridChoice() < GRID_INFO_OTHER)
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{
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{
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llwarns << "Invalid map image type returned! layer = " << agent_flags << llendl;
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llwarns << "Invalid map image type returned! layer = " << agent_flags << llendl;
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return;
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return;
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@@ -36,6 +36,10 @@
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#include "llviewerimagelist.h"
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#include "llviewerimagelist.h"
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#include "math.h" // log()
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#include "math.h" // log()
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// <edit>
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#include "llworldmap.h"
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#include "llviewernetwork.h" //for isProductionGrid();
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// </edit>
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// Turn this on to output tile stats in the standard output
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// Turn this on to output tile stats in the standard output
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#define DEBUG_TILES_STAT 0
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#define DEBUG_TILES_STAT 0
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@@ -152,7 +156,23 @@ LLPointer<LLViewerImage> LLWorldMipmap::getObjectsTile(U32 grid_x, U32 grid_y, S
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if (load)
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if (load)
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{
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{
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// Load it
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// Load it
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LLPointer<LLViewerImage> img = loadObjectsTile(grid_x, grid_y, level);
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LLPointer<LLViewerImage> img;
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// <edit>
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//this is a hack for opensims.
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if(LLViewerLogin::getInstance()->getGridChoice() < GRID_INFO_OTHER)
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img = loadObjectsTile(grid_x, grid_y, level);
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else
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{
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LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle);
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if(info)
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{
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img = gImageList.getImage(info->getMapImageID(), MIPMAP_TRUE, FALSE);
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img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAP);
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}
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else
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return NULL;
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}
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// </edit>
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// Insert the image in the map
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// Insert the image in the map
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level_mipmap.insert(sublevel_tiles_t::value_type( handle, img ));
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level_mipmap.insert(sublevel_tiles_t::value_type( handle, img ));
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// Find the element again in the map (it's there now...)
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// Find the element again in the map (it's there now...)
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