Initial AISv3 merge. New HTTP messages not plugged in yet.
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@@ -239,7 +239,7 @@ public:
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void doneIdle()
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{
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// NOTE: the code above makes the assumption that COF is empty which won't be the case the way it's used now
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LLInventoryModel::item_array_t initial_items;
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LLInventoryObject::const_object_list_t initial_items;
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for (uuid_vec_t::iterator itItem = mIDs.begin(); itItem != mIDs.end(); ++itItem)
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{
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LLViewerInventoryItem* pItem = gInventory.getItem(*itItem);
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@@ -415,7 +415,7 @@ void LLLibraryOutfitsFetch::folderDone()
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}
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mClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING);
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mLibraryClothingID = gInventory.findCategoryUUIDForType(LLFolderType::FT_CLOTHING, false, true);
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mLibraryClothingID = gInventory.findLibraryCategoryUUIDForType(LLFolderType::FT_CLOTHING, false);
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// If Library->Clothing->Initial Outfits exists, use that.
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LLNameCategoryCollector matchFolderFunctor("Initial Outfits");
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@@ -666,13 +666,9 @@ void LLLibraryOutfitsFetch::contentsDone()
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wearable_iter != wearable_array.end();
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++wearable_iter)
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{
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const LLViewerInventoryItem *item = wearable_iter->get();
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link_inventory_item(gAgent.getID(),
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item->getLinkedUUID(),
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new_outfit_folder_id,
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item->getName(),
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item->getDescription(),
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LLAssetType::AT_LINK,
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LLConstPointer<LLInventoryObject> item = wearable_iter->get();
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link_inventory_object(new_outfit_folder_id,
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item,
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order_myoutfits_on_destroy);
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}
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}
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