Added acessors/setters to LLItemInfo, LLSimInfo, and LLWorldMap. Privatized most member variables. Incl. misc closely related v2 cleanup.
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@@ -44,6 +44,7 @@
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#include "llworldmipmap.h"
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#include "lluuid.h"
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#include "llmemory.h"
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#include "llviewerregion.h"
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#include "llviewertexture.h"
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#include "lleventinfo.h"
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#include "v3color.h"
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@@ -56,14 +57,26 @@ class LLItemInfo
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public:
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LLItemInfo(F32 global_x, F32 global_y, const std::string& name, LLUUID id, S32 extra = 0, S32 extra2 = 0);
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// Setters
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void setTooltip(const std::string& tooltip) { mToolTip = tooltip; }
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void setElevation(F64 z) { mPosGlobal.mdV[VZ] = z; }
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// Accessors
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const LLVector3d& getGlobalPosition() const { return mPosGlobal; }
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const std::string& getName() const { return mName; }
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const std::string& getToolTip() const { return mToolTip; }
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const LLUUID& getUUID() const { return mID; }
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U64 getRegionHandle() const { return mRegionHandle; }
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bool isName(const std::string& name) const { return (mName == name); } // True if name same as item's name
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private:
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std::string mName;
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std::string mToolTip;
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LLVector3d mPosGlobal;
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LLUUID mID;
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U64 mRegionHandle;
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public: //public for now.. non-standard.
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BOOL mSelected;
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S32 mExtra;
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S32 mExtra2;
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U64 mRegionHandle;
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};
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#define MAP_SIM_IMAGE_TYPES 3
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@@ -74,25 +87,55 @@ public:
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class LLSimInfo
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{
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public:
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LLSimInfo();
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LLSimInfo(U64 handle);
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LLVector3d getGlobalPos(LLVector3 local_pos) const;
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// Convert local region coordinates into world coordinates
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LLVector3d getGlobalPos(const LLVector3& local_pos) const;
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// Get the world coordinates of the SW corner of that region
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LLVector3d getGlobalOrigin() const;
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LLVector3 getLocalPos(LLVector3d global_pos) const;
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public:
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void clearImage(); // Clears the reference to the Land for sale image for that region
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void dropImagePriority(); // Drops the boost level of the Land for sale image for that region
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void updateAgentCount(F64 time); // Send an item request for agent count on that region if time's up
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// Setters
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void setName(std::string& name) { mName = name; }
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void setAccess (U8 accesscode) { mAccess = accesscode; }
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void setRegionFlags (U32 region_flags) { mRegionFlags = region_flags; }
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void setWaterHeight (F32 water_height) { mWaterHeight = water_height; }
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void setAlpha(F32 alpha) { mAlpha = alpha; }
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void setMapImageID (const LLUUID& id, const U8 &layer) { mMapImageID[layer] = id; }
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// Accessors
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std::string getName() const { return mName; }
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const std::string getFlagsString() const { return LLViewerRegion::regionFlagsToString(mRegionFlags); }
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const U32 getRegionFlags() const { return mRegionFlags; }
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const std::string getAccessString() const { return LLViewerRegion::accessToString((U8)mAccess); }
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const U8 getAccess() const { return mAccess; }
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const F32 getWaterHeight() const { return mWaterHeight; }
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const F32 getAlpha() const { return mAlpha; }
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const U64 getHandle() const { return mHandle; }
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bool isName(const std::string& name) const;
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bool isDown() { return (mAccess == SIM_ACCESS_DOWN); }
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bool isPG() { return (mAccess <= SIM_ACCESS_PG); }
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bool isAdult() { return (mAccess == SIM_ACCESS_ADULT); }
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private:
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U64 mHandle;
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std::string mName;
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F64 mAgentsUpdateTime;
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BOOL mShowAgentLocations; // are agents visible?
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F64 mAgentsUpdateTime; // Time stamp giving the last time the agents information was requested for that region
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bool mFirstAgentRequest; // Init agent request flag
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U8 mAccess;
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U32 mRegionFlags;
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F32 mWaterHeight;
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F32 mAlpha;
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public:
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BOOL mShowAgentLocations; // are agents visible?
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// Image ID for the current overlay mode.
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LLUUID mMapImageID[MAP_SIM_IMAGE_TYPES];
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@@ -116,6 +159,7 @@ struct LLWorldMapLayer
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class LLWorldMap : public LLSingleton<LLWorldMap>
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{
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friend class LLMapLayerResponder;
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public:
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typedef void(*url_callback_t)(U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport);
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@@ -138,6 +182,9 @@ public:
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// Drops the priority of the images being fetched
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void dropImagePriorities();
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// Region Map access
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typedef std::map<U64, LLSimInfo*> sim_info_map_t;
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const LLWorldMap::sim_info_map_t& getRegionMap() const { return mSimInfoMap; }
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// Returns simulator information, or NULL if out of range
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LLSimInfo* simInfoFromHandle(const U64 handle);
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@@ -195,11 +242,14 @@ public:
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private:
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bool clearItems(bool force = false); // Clears the item lists
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public:
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// Create a region record corresponding to the handle, insert it in the region map and returns a pointer
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LLSimInfo* createSimInfoFromHandle(const U64 handle);
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// Map from region-handle to simulator info
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typedef std::map<U64, LLSimInfo*> sim_info_map_t;
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sim_info_map_t mSimInfoMap;
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public:
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BOOL mIsTrackingUnknownLocation, mInvalidLocation, mIsTrackingDoubleClick, mIsTrackingCommit;
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LLVector3d mUnknownLocation;
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