Setting the correct variable on Physics LOD setting change sounds like a good idea.

This commit is contained in:
Shyotl
2011-05-12 17:53:41 -05:00
committed by Siana Gearz
parent 0b25aa8ed5
commit 9cac5233af

View File

@@ -218,7 +218,7 @@ static bool handleAvatarLODChanged(const LLSD& newvalue)
static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue)
{
LLVOAvatar::sLODFactor = (F32) newvalue.asReal();
LLVOAvatar::sPhysicsLODFactor = (F32) newvalue.asReal();
return true;
}