Handle PERM_EXPORT in LLPermissions.
This moves all export test code to where it belongs: in LLPermissions. Added LLPermissions::allowExportBy, next to allowModifyBy, allowCopyBy and allowMoveBy. Then changed all code to use this call. Because LLPermissions is part of llinventory, I had to add a proxy for LFSimFeatureHandler. Added a new class LFSimFeatureHandlerInterface that can be used by LLPermissions to check simulator features by accessing the LFSimFeatureHandler singleton. Several parts of the code ignored the PERM_EXPORT but and still did demand that things are full perm next to being a creator. This has now changed the export rules are the same for everything as they were for mesh: you need to be the owner and the creator for every element that is exported (not just the root prim, of course). Export rules can now be easily made a function on simulator features. If different rules apply for different types (wearables, objects, mesh etc) then an extra variable indicating the type will have to be passed though.
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@@ -19,6 +19,7 @@
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#define LFSIMFEATUREHANDLER_H
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#include "llsingleton.h"
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#include "llpermissions.h"
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template<typename Type>
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class SignaledType
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@@ -45,7 +46,7 @@ private:
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Type mValue;
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};
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class LFSimFeatureHandler : public LLSingleton<LFSimFeatureHandler>
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class LFSimFeatureHandler : public LFSimFeatureHandlerInterface, public LLSingleton<LFSimFeatureHandler>
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{
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protected:
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friend class LLSingleton<LFSimFeatureHandler>;
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@@ -59,7 +60,7 @@ public:
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boost::signals2::connection setSupportsExportCallback(const boost::signals2::signal<void()>::slot_type& slot);
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// Accessors
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bool simSupportsExport() const { return mSupportsExport; }
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/*virtual*/ bool simSupportsExport() const { return mSupportsExport; }
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private:
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// SignaledTypes
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