Batch indexing/no-fixed-function WIP.
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@@ -93,7 +93,9 @@ public:
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LLVector4a mExtents[2];
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LLPointer<LLVertexBuffer> mVertexBuffer;
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LLPointer<LLViewerTexture> mTexture;
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LLPointer<LLViewerTexture> mTexture;
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std::vector<LLPointer<LLViewerTexture> > mTextureList;
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LLColor4U mGlowColor;
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S32 mDebugColor;
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const LLMatrix4* mTextureMatrix;
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@@ -644,7 +646,7 @@ public:
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virtual void rebuildGeom(LLSpatialGroup* group);
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virtual void rebuildMesh(LLSpatialGroup* group);
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virtual void getGeometry(LLSpatialGroup* group);
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void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE);
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void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE);
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void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
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};
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