Batch indexing/no-fixed-function WIP.
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@@ -72,14 +72,14 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
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if (LLPipeline::sUnderWaterRender)
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{
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shader = &gObjectSimpleWaterProgram;
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shader = &gObjectSimpleNonIndexedWaterProgram;
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}
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else
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{
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shader = &gObjectSimpleProgram;
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shader = &gObjectSimpleNonIndexedProgram;
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}
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if (gPipeline.canUseWindLightShadersOnObjects())
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if (gPipeline.canUseVertexShaders())
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{
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shader->bind();
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}
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