Batch indexing/no-fixed-function WIP.

This commit is contained in:
Shyotl
2011-08-09 01:11:05 -05:00
parent 1e7415095c
commit 9bda97786f
225 changed files with 2120 additions and 729 deletions

View File

@@ -48,6 +48,39 @@
static LLGLSLShader* simple_shader = NULL;
static LLGLSLShader* fullbright_shader = NULL;
void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
{
gDeferredFullbrightProgram.bind();
}
void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
/// Get rid of z-fighting with non-glow pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
{
//LLFastTimer t(FTM_RENDER_GLOW_PUSH);
pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
void LLDrawPoolGlow::endPostDeferredPass(S32 pass)
{
gDeferredFullbrightProgram.unbind();
LLRenderPass::endRenderPass(pass);
}
void LLDrawPoolGlow::render(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_GLOW);
@@ -72,7 +105,15 @@ void LLDrawPoolGlow::render(S32 pass)
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask());
if (shader_level > 1)
{
pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
else
{
renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask());
}
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
@@ -83,10 +124,10 @@ void LLDrawPoolGlow::render(S32 pass)
}
}
void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture)
void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures)
{
glColor4ubv(params.mGlowColor.mV);
LLRenderPass::pushBatch(params, mask, texture);
LLRenderPass::pushBatch(params, mask, texture, batch_textures);
}
@@ -130,10 +171,11 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
void LLDrawPoolSimple::endRenderPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
stop_glerror();
LLRenderPass::endRenderPass(pass);
if (mVertexShaderLevel > 0){
stop_glerror();
if (mVertexShaderLevel > 0)
{
simple_shader->unbind();
}
}
@@ -146,12 +188,24 @@ void LLDrawPoolSimple::render(S32 pass)
{ //render simple
LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
gPipeline.enableLightsDynamic();
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
if (LLPipeline::sRenderDeferred)
if (mVertexShaderLevel > 0)
{
renderTexture(LLRenderPass::PASS_BUMP, getVertexDataMask());
U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
if (LLPipeline::sRenderDeferred)
{ //if deferred rendering is enabled, bump faces aren't registered as simple
//render bump faces here as simple so bump faces will appear under water
pushBatches(LLRenderPass::PASS_BUMP, mask, TRUE, TRUE);
}
}
else
{
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
}
}
}
@@ -180,7 +234,7 @@ void LLDrawPoolSimple::renderDeferred(S32 pass)
{ //render simple
LLFastTimer t(LLFastTimer::FTM_RENDER_SIMPLE);
renderTexture(LLRenderPass::PASS_SIMPLE, getVertexDataMask());
pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
}
@@ -203,11 +257,11 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass)
if (LLPipeline::sUnderWaterRender)
{
simple_shader = &gObjectSimpleWaterProgram;
simple_shader = &gObjectSimpleNonIndexedWaterProgram;
}
else
{
simple_shader = &gObjectSimpleProgram;
simple_shader = &gObjectSimpleNonIndexedProgram;
}
if (mVertexShaderLevel > 0)
@@ -288,6 +342,26 @@ void LLDrawPoolFullbright::prerender()
mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
{
gDeferredFullbrightProgram.bind();
}
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
}
void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
{
gDeferredFullbrightProgram.unbind();
LLRenderPass::endRenderPass(pass);
}
void LLDrawPoolFullbright::beginRenderPass(S32 pass)
{
LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
@@ -307,34 +381,38 @@ void LLDrawPoolFullbright::endRenderPass(S32 pass)
LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
LLRenderPass::endRenderPass(pass);
stop_glerror();
if (mVertexShaderLevel > 0)
{
fullbright_shader->unbind();
}
stop_glerror();
}
void LLDrawPoolFullbright::render(S32 pass)
{ //render fullbright
LLFastTimer t(LLFastTimer::FTM_RENDER_FULLBRIGHT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
stop_glerror();
if (mVertexShaderLevel > 0)
{
fullbright_shader->bind();
fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
}
else
{
gPipeline.enableLightsFullbright(LLColor4(1,1,1,1));
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
}
//gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.25f);
//LLGLEnable test(GL_ALPHA_TEST);
//LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR;
renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask);
//gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT);
stop_glerror();
}
S32 LLDrawPoolFullbright::getNumPasses()