Batch indexing/no-fixed-function WIP.
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@@ -147,8 +147,8 @@ public:
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void resetDrawOrders() { }
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static void applyModelMatrix(LLDrawInfo& params);
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virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE);
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virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture);
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virtual void pushBatches(U32 type, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE);
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virtual void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
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virtual void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
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virtual void renderGroups(U32 type, U32 mask, BOOL texture = TRUE);
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virtual void renderTexture(U32 type, U32 mask);
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