Batch indexing/no-fixed-function WIP.

This commit is contained in:
Shyotl
2011-08-09 01:11:05 -05:00
parent 1e7415095c
commit 9bda97786f
225 changed files with 2120 additions and 729 deletions

View File

@@ -0,0 +1,33 @@
/**
* @file simpleV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
varying float vary_texture_index;
void main()
{
//transform vertex
vec4 vert = vec4(gl_Vertex.xyz,1.0);
vary_texture_index = gl_Vertex.w;
gl_Position = gl_ModelViewProjectionMatrix*vert;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
vec4 pos = (gl_ModelViewMatrix * vert);
vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
calcAtmospherics(pos.xyz);
vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.));
gl_FrontColor = color;
gl_FogFragCoord = pos.z;
}