Batch indexing/no-fixed-function WIP.
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@@ -53,6 +53,8 @@ public:
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#endif //MESH_ENABLED
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bool hasAtmospherics;
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bool hasGamma;
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S32 mIndexedTextureChannels;
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bool disableTextureIndex;
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// char numLights;
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@@ -72,6 +74,8 @@ public:
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LLGLSLShader(S32 shader_class);
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static GLhandleARB sCurBoundShader;
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void unload();
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BOOL createShader(std::vector<std::string> * attributes,
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std::vector<std::string> * uniforms);
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