Re-fix shader compilation errors
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@@ -23,8 +23,8 @@
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* $/LicenseInfo$
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*/
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#extension GL_ARB_texture_rectangle : enable
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#extension GL_ARB_shader_texture_lod : enable
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//#extension GL_ARB_texture_rectangle : enable
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//#extension GL_ARB_shader_texture_lod : enable
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 frag_color;
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@@ -31,8 +31,8 @@ out vec4 frag_color;
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//class 1 -- no shadows
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#extension GL_ARB_texture_rectangle : enable
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#extension GL_ARB_shader_texture_lod : enable
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//#extension GL_ARB_texture_rectangle : enable
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//#extension GL_ARB_shader_texture_lod : enable
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uniform sampler2DRect diffuseRect;
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uniform sampler2DRect specularRect;
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@@ -23,7 +23,7 @@
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* $/LicenseInfo$
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*/
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#extension GL_ARB_texture_rectangle : enable
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//#extension GL_ARB_texture_rectangle : enable
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 frag_color;
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@@ -23,8 +23,8 @@
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* $/LicenseInfo$
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*/
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#extension GL_ARB_texture_rectangle : enable
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#extension GL_ARB_shader_texture_lod : enable
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//#extension GL_ARB_texture_rectangle : enable
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//#extension GL_ARB_shader_texture_lod : enable
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 frag_color;
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@@ -23,7 +23,7 @@
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* $/LicenseInfo$
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*/
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#extension GL_ARB_texture_rectangle : enable
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//#extension GL_ARB_texture_rectangle : enable
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 frag_color;
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@@ -23,8 +23,8 @@
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* $/LicenseInfo$
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*/
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#extension GL_ARB_texture_rectangle : enable
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#extension GL_ARB_shader_texture_lod : enable
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//#extension GL_ARB_texture_rectangle : enable
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//#extension GL_ARB_shader_texture_lod : enable
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 frag_color;
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@@ -23,8 +23,8 @@
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* $/LicenseInfo$
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*/
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#extension GL_ARB_texture_rectangle : enable
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#extension GL_ARB_shader_texture_lod : enable
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//#extension GL_ARB_texture_rectangle : enable
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//#extension GL_ARB_shader_texture_lod : enable
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#ifdef DEFINE_GL_FRAGCOLOR
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out vec4 frag_color;
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