V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
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@@ -60,6 +60,7 @@ LLSurfacePatch::LLSurfacePatch() :
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mHeightsGenerated(FALSE),
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mDataOffset(0),
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mDataZ(NULL),
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mDataNorm(NULL),
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mVObjp(NULL),
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mOriginRegion(0.f, 0.f, 0.f),
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mCenterRegion(0.f, 0.f, 0.f),
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@@ -712,17 +713,7 @@ BOOL LLSurfacePatch::updateTexture()
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if (mVObjp)
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{
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mVObjp->dirtyGeom();
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}
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updateCompositionStats();
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F32 tex_patch_size = meters_per_grid*grids_per_patch_edge;
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if (comp->generateTexture((F32)origin_region[VX], (F32)origin_region[VY],
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tex_patch_size, tex_patch_size))
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{
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mSTexUpdate = FALSE;
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// Also generate the water texture
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mSurfacep->generateWaterTexture((F32)origin_region.mdV[VX], (F32)origin_region.mdV[VY],
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tex_patch_size, tex_patch_size);
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gPipeline.markGLRebuild(mVObjp);
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return TRUE;
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}
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}
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@@ -735,6 +726,28 @@ BOOL LLSurfacePatch::updateTexture()
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}
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}
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void LLSurfacePatch::updateGL()
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{
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F32 meters_per_grid = getSurface()->getMetersPerGrid();
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F32 grids_per_patch_edge = (F32)getSurface()->getGridsPerPatchEdge();
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LLViewerRegion *regionp = getSurface()->getRegion();
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LLVector3d origin_region = getOriginGlobal() - getSurface()->getOriginGlobal();
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LLVLComposition* comp = regionp->getComposition();
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updateCompositionStats();
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F32 tex_patch_size = meters_per_grid*grids_per_patch_edge;
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if (comp->generateTexture((F32)origin_region[VX], (F32)origin_region[VY],
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tex_patch_size, tex_patch_size))
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{
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mSTexUpdate = FALSE;
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// Also generate the water texture
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mSurfacep->generateWaterTexture((F32)origin_region.mdV[VX], (F32)origin_region.mdV[VY],
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tex_patch_size, tex_patch_size);
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}
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}
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void LLSurfacePatch::dirtyZ()
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{
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