V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
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@@ -52,7 +52,6 @@ LLDrawPoolTree::LLDrawPoolTree(LLViewerImage *texturep) :
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LLFacePool(POOL_TREE),
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mTexturep(texturep)
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{
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gGL.getTexUnit(0)->bind(mTexturep.get());
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mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
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}
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