V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
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@@ -59,11 +59,13 @@
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BOOL gDebugGL = FALSE;
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BOOL gClothRipple = FALSE;
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BOOL gNoRender = FALSE;
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BOOL gGLActive = FALSE;
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LLMatrix4 gGLObliqueProjectionInverse;
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#define LL_GL_NAME_POOLING 0
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LLGLNamePool::pool_list_t LLGLNamePool::sInstances;
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std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
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#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
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// ATI prototypes
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