Bumpmapping now appears on hud objects in deferred.
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@@ -400,6 +400,11 @@ void LLSpatialGroup::clearDrawMap()
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mDrawMap.clear();
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}
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BOOL LLSpatialGroup::isHUDGroup()
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{
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return mSpatialPartition && mSpatialPartition->isHUDPartition() ;
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}
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BOOL LLSpatialGroup::isRecentlyVisible() const
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{
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return (LLDrawable::getCurrentFrame() - mVisible[LLViewerCamera::sCurCameraID]) < LLDrawable::getMinVisFrameRange() ;
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@@ -3315,6 +3320,10 @@ void LLSpatialGroup::drawObjectBox(LLColor4 col)
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drawBox(mObjectBounds[0], size);
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}
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bool LLSpatialPartition::isHUDPartition()
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{
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return mPartitionType == LLViewerRegion::PARTITION_HUD ;
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}
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BOOL LLSpatialPartition::isVisible(const LLVector3& v)
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{
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