Bento hell and back, and back to hell, and back.
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@@ -381,7 +381,7 @@ void LLViewerObject::markDead()
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if (av && LLVOAvatar::getRiggedMeshID(this,mesh_id))
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{
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// This case is needed for indirectly attached mesh objects.
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av->resetJointPositionsOnDetach(mesh_id);
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av->resetJointsOnDetach(mesh_id);
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}
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// Mark itself as dead
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