Bento hell and back, and back to hell, and back.

This commit is contained in:
Shyotl
2017-01-11 03:55:36 -06:00
parent 9dbdf75c14
commit 98516a2a22
54 changed files with 8482 additions and 2423 deletions

View File

@@ -109,9 +109,11 @@ LLModelLoader::LLModelLoader(
texture_load_func_t texture_load_func,
state_callback_t state_cb,
void* opaque_userdata,
JointTransformMap& jointMap,
JointSet& jointsFromNodes )
: mJointList( jointMap )
JointTransformMap& jointTransformMap,
JointNameSet& jointsFromNodes,
JointMap& legalJointNamesMap,
U32 maxJointsPerMesh)
: mJointList( jointTransformMap )
, mJointsFromNode( jointsFromNodes )
, LLThread("Model Loader")
, mFilename(filename)
@@ -124,124 +126,14 @@ LLModelLoader::LLModelLoader(
, mTextureLoadFunc(texture_load_func)
, mStateCallback(state_cb)
, mOpaqueData(opaque_userdata)
, mRigParityWithScene(false)
, mRigValidJointUpload(false)
, mLegacyRigValid(false)
, mRigValidJointUpload(true)
, mLegacyRigValid(true)
, mNoNormalize(false)
, mNoOptimize(false)
, mCacheOnlyHitIfRigged(false)
, mMaxJointsPerMesh(maxJointsPerMesh)
, mJointMap(legalJointNamesMap)
{
mJointMap["mPelvis"] = "mPelvis";
mJointMap["mTorso"] = "mTorso";
mJointMap["mChest"] = "mChest";
mJointMap["mNeck"] = "mNeck";
mJointMap["mHead"] = "mHead";
mJointMap["mSkull"] = "mSkull";
mJointMap["mEyeRight"] = "mEyeRight";
mJointMap["mEyeLeft"] = "mEyeLeft";
mJointMap["mCollarLeft"] = "mCollarLeft";
mJointMap["mShoulderLeft"] = "mShoulderLeft";
mJointMap["mElbowLeft"] = "mElbowLeft";
mJointMap["mWristLeft"] = "mWristLeft";
mJointMap["mCollarRight"] = "mCollarRight";
mJointMap["mShoulderRight"] = "mShoulderRight";
mJointMap["mElbowRight"] = "mElbowRight";
mJointMap["mWristRight"] = "mWristRight";
mJointMap["mHipRight"] = "mHipRight";
mJointMap["mKneeRight"] = "mKneeRight";
mJointMap["mAnkleRight"] = "mAnkleRight";
mJointMap["mFootRight"] = "mFootRight";
mJointMap["mToeRight"] = "mToeRight";
mJointMap["mHipLeft"] = "mHipLeft";
mJointMap["mKneeLeft"] = "mKneeLeft";
mJointMap["mAnkleLeft"] = "mAnkleLeft";
mJointMap["mFootLeft"] = "mFootLeft";
mJointMap["mToeLeft"] = "mToeLeft";
mJointMap["avatar_mPelvis"] = "mPelvis";
mJointMap["avatar_mTorso"] = "mTorso";
mJointMap["avatar_mChest"] = "mChest";
mJointMap["avatar_mNeck"] = "mNeck";
mJointMap["avatar_mHead"] = "mHead";
mJointMap["avatar_mSkull"] = "mSkull";
mJointMap["avatar_mEyeRight"] = "mEyeRight";
mJointMap["avatar_mEyeLeft"] = "mEyeLeft";
mJointMap["avatar_mCollarLeft"] = "mCollarLeft";
mJointMap["avatar_mShoulderLeft"] = "mShoulderLeft";
mJointMap["avatar_mElbowLeft"] = "mElbowLeft";
mJointMap["avatar_mWristLeft"] = "mWristLeft";
mJointMap["avatar_mCollarRight"] = "mCollarRight";
mJointMap["avatar_mShoulderRight"] = "mShoulderRight";
mJointMap["avatar_mElbowRight"] = "mElbowRight";
mJointMap["avatar_mWristRight"] = "mWristRight";
mJointMap["avatar_mHipRight"] = "mHipRight";
mJointMap["avatar_mKneeRight"] = "mKneeRight";
mJointMap["avatar_mAnkleRight"] = "mAnkleRight";
mJointMap["avatar_mFootRight"] = "mFootRight";
mJointMap["avatar_mToeRight"] = "mToeRight";
mJointMap["avatar_mHipLeft"] = "mHipLeft";
mJointMap["avatar_mKneeLeft"] = "mKneeLeft";
mJointMap["avatar_mAnkleLeft"] = "mAnkleLeft";
mJointMap["avatar_mFootLeft"] = "mFootLeft";
mJointMap["avatar_mToeLeft"] = "mToeLeft";
mJointMap["hip"] = "mPelvis";
mJointMap["abdomen"] = "mTorso";
mJointMap["chest"] = "mChest";
mJointMap["neck"] = "mNeck";
mJointMap["head"] = "mHead";
mJointMap["figureHair"] = "mSkull";
mJointMap["lCollar"] = "mCollarLeft";
mJointMap["lShldr"] = "mShoulderLeft";
mJointMap["lForeArm"] = "mElbowLeft";
mJointMap["lHand"] = "mWristLeft";
mJointMap["rCollar"] = "mCollarRight";
mJointMap["rShldr"] = "mShoulderRight";
mJointMap["rForeArm"] = "mElbowRight";
mJointMap["rHand"] = "mWristRight";
mJointMap["rThigh"] = "mHipRight";
mJointMap["rShin"] = "mKneeRight";
mJointMap["rFoot"] = "mFootRight";
mJointMap["lThigh"] = "mHipLeft";
mJointMap["lShin"] = "mKneeLeft";
mJointMap["lFoot"] = "mFootLeft";
//move into joint mapper class
//1. joints for joint offset verification
mMasterJointList.push_front("mPelvis");
mMasterJointList.push_front("mTorso");
mMasterJointList.push_front("mChest");
mMasterJointList.push_front("mNeck");
mMasterJointList.push_front("mHead");
mMasterJointList.push_front("mCollarLeft");
mMasterJointList.push_front("mShoulderLeft");
mMasterJointList.push_front("mElbowLeft");
mMasterJointList.push_front("mWristLeft");
mMasterJointList.push_front("mCollarRight");
mMasterJointList.push_front("mShoulderRight");
mMasterJointList.push_front("mElbowRight");
mMasterJointList.push_front("mWristRight");
mMasterJointList.push_front("mHipRight");
mMasterJointList.push_front("mKneeRight");
mMasterJointList.push_front("mFootRight");
mMasterJointList.push_front("mHipLeft");
mMasterJointList.push_front("mKneeLeft");
mMasterJointList.push_front("mFootLeft");
//2. legacy joint list - used to verify rigs that will not be using joint offsets
mMasterLegacyJointList.push_front("mPelvis");
mMasterLegacyJointList.push_front("mTorso");
mMasterLegacyJointList.push_front("mChest");
mMasterLegacyJointList.push_front("mNeck");
mMasterLegacyJointList.push_front("mHead");
mMasterLegacyJointList.push_front("mHipRight");
mMasterLegacyJointList.push_front("mKneeRight");
mMasterLegacyJointList.push_front("mFootRight");
mMasterLegacyJointList.push_front("mHipLeft");
mMasterLegacyJointList.push_front("mKneeLeft");
mMasterLegacyJointList.push_front("mFootLeft");
assert_main_thread();
sActiveLoaderList.push_back(this) ;
}
@@ -258,6 +150,23 @@ void LLModelLoader::run()
doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this));
}
// static
bool LLModelLoader::getSLMFilename(const std::string& model_filename, std::string& slm_filename)
{
slm_filename = model_filename;
std::string::size_type i = model_filename.rfind(".");
if (i != std::string::npos)
{
slm_filename.replace(i, model_filename.size()-1, ".slm");
return true;
}
else
{
return false;
}
}
bool LLModelLoader::doLoadModel()
{
//first, look for a .slm file of the same name that was modified later
@@ -265,20 +174,17 @@ bool LLModelLoader::doLoadModel()
if (mTrySLM)
{
std::string filename = mFilename;
std::string::size_type i = filename.rfind(".");
if (i != std::string::npos)
{
filename.replace(i, filename.size()-1, ".slm");
std::string slm_filename;
if (getSLMFilename(mFilename, slm_filename))
{
llstat slm_status;
if (LLFile::stat(filename, &slm_status) == 0)
if (LLFile::stat(slm_filename, &slm_status) == 0)
{ //slm file exists
llstat dae_status;
if (LLFile::stat(mFilename, &dae_status) != 0 ||
dae_status.st_mtime < slm_status.st_mtime)
{
if (loadFromSLM(filename))
if (loadFromSLM(slm_filename))
{ //slm successfully loaded, if this fails, fall through and
//try loading from dae
@@ -476,8 +382,6 @@ void LLModelLoader::loadModelCallback()
//-----------------------------------------------------------------------------
void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::string> &jointListFromAsset )
{
critiqueJointToNodeMappingFromScene();
//Determines the following use cases for a rig:
//1. It is suitable for upload with skin weights & joint positions, or
//2. It is suitable for upload as standard av with just skin weights
@@ -486,58 +390,26 @@ void LLModelLoader::critiqueRigForUploadApplicability( const std::vector<std::st
bool isRigLegacyOK = isRigLegacy( jointListFromAsset );
//It's OK that both could end up being true, both default to false
if ( isJointPositionUploadOK )
// Both start out as true and are forced to false if any mesh in
// the model file is not vald by that criterion. Note that a file
// can contain multiple meshes.
if ( !isJointPositionUploadOK )
{
setRigValidForJointPositionUpload( true );
// This starts out true, becomes false if false for any loaded
// mesh.
setRigValidForJointPositionUpload( false );
}
if ( isRigLegacyOK)
if ( !isRigLegacyOK)
{
setLegacyRigValid( true );
// This starts out true, becomes false if false for any loaded
// mesh.
setLegacyRigValid( false );
}
}
//-----------------------------------------------------------------------------
// critiqueJointToNodeMappingFromScene()
//-----------------------------------------------------------------------------
void LLModelLoader::critiqueJointToNodeMappingFromScene( void )
{
//Do the actual nodes back the joint listing from the dae?
//if yes then this is a fully rigged asset, otherwise it's just a partial rig
JointSet::iterator jointsFromNodeIt = mJointsFromNode.begin();
JointSet::iterator jointsFromNodeEndIt = mJointsFromNode.end();
bool result = true;
if ( !mJointsFromNode.empty() )
{
for ( ;jointsFromNodeIt!=jointsFromNodeEndIt;++jointsFromNodeIt )
{
std::string name = *jointsFromNodeIt;
if ( mJointTransformMap.find( name ) != mJointTransformMap.end() )
{
continue;
}
else
{
LL_INFOS() <<"critiqueJointToNodeMappingFromScene is missing a: " << name << LL_ENDL;
result = false;
}
}
}
else
{
result = false;
}
//Determines the following use cases for a rig:
//1. Full av rig w/1-1 mapping from the scene and joint array
//2. Partial rig but w/o parity between the scene and joint array
if ( result )
{
setRigWithSceneParity( true );
}
}
//-----------------------------------------------------------------------------
// isRigLegacy()
//-----------------------------------------------------------------------------
@@ -549,68 +421,39 @@ bool LLModelLoader::isRigLegacy( const std::vector<std::string> &jointListFromAs
return false;
}
bool result = false;
// Too many joints in asset
if (jointListFromAsset.size()>mMaxJointsPerMesh)
{
LL_WARNS() << "Rigged to " << jointListFromAsset.size() << " joints, max is " << mMaxJointsPerMesh << LL_ENDL;
LL_WARNS() << "Skinning disabled due to too many joints" << LL_ENDL;
return false;
}
JointSet :: const_iterator masterJointIt = mMasterLegacyJointList.begin();
JointSet :: const_iterator masterJointEndIt = mMasterLegacyJointList.end();
std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
{
result = false;
modelJointIt = jointListFromAsset.begin();
// Unknown joints in asset
S32 unknown_joint_count = 0;
for (std::vector<std::string>::const_iterator it = jointListFromAsset.begin();
it != jointListFromAsset.end(); ++it)
{
if (mJointMap.find(*it)==mJointMap.end())
{
LL_WARNS() << "Rigged to unrecognized joint name " << *it << LL_ENDL;
unknown_joint_count++;
}
}
if (unknown_joint_count>0)
{
LL_WARNS() << "Skinning disabled due to unknown joints" << LL_ENDL;
return false;
}
for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
{
if ( *masterJointIt == *modelJointIt )
{
result = true;
break;
}
}
if ( !result )
{
LL_INFOS() <<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
break;
}
}
return result;
return true;
}
//-----------------------------------------------------------------------------
// isRigSuitableForJointPositionUpload()
//-----------------------------------------------------------------------------
bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector<std::string> &jointListFromAsset )
{
bool result = false;
JointSet :: const_iterator masterJointIt = mMasterJointList.begin();
JointSet :: const_iterator masterJointEndIt = mMasterJointList.end();
std::vector<std::string> :: const_iterator modelJointIt = jointListFromAsset.begin();
std::vector<std::string> :: const_iterator modelJointItEnd = jointListFromAsset.end();
for ( ;masterJointIt!=masterJointEndIt;++masterJointIt )
{
result = false;
modelJointIt = jointListFromAsset.begin();
for ( ;modelJointIt!=modelJointItEnd; ++modelJointIt )
{
if ( *masterJointIt == *modelJointIt )
{
result = true;
break;
}
}
if ( !result )
{
LL_INFOS() <<" Asset did not contain the joint (if you're u/l a fully rigged asset w/joint positions - it is required)." << *masterJointIt<< LL_ENDL;
break;
}
}
return result;
return true;
}