Bento hell and back, and back to hell, and back.
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@@ -274,7 +274,7 @@ protected:
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F32 mSendStopTimestamp; // time when simulator should be told to stop this motion
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F32 mResidualWeight; // blend weight at beginning of stop motion phase
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F32 mFadeWeight; // for fading in and out based on LOD
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U8 mJointSignature[3][LL_CHARACTER_MAX_JOINTS]; // signature of which joints are animated at what priority
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U8 mJointSignature[3][LL_CHARACTER_MAX_ANIMATED_JOINTS]; // signature of which joints are animated at what priority
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void (*mDeactivateCallback)(void* data);
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void* mDeactivateCallbackUserData;
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};
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