noisemap tweaks and cleanup.
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@@ -1215,6 +1215,7 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("ssao_factor_inv");
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mReservedUniforms.push_back("ssao_effect");
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mReservedUniforms.push_back("kern_scale");
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mReservedUniforms.push_back("noise_scale");
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mReservedUniforms.push_back("near_clip");
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mReservedUniforms.push_back("shadow_offset");
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mReservedUniforms.push_back("shadow_bias");
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@@ -124,6 +124,7 @@ public:
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DEFERRED_SSAO_FACTOR_INV,
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DEFERRED_SSAO_EFFECT,
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DEFERRED_KERN_SCALE,
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DEFERRED_NOISE_SCALE,
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DEFERRED_NEAR_CLIP,
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DEFERRED_SHADOW_OFFSET,
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DEFERRED_SHADOW_BIAS,
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