Remove redundant methods of checking if shaders are enabled. Just use LLGLSLShader::sNoFixedFunction.

This commit is contained in:
Shyotl
2015-05-15 03:11:31 -05:00
parent 2131067436
commit 966c5aa409
23 changed files with 199 additions and 322 deletions

View File

@@ -1686,7 +1686,6 @@ class LLAdvancedToggleWireframe : public view_listener_t
// [/RLVa:KB]
// gUseWireframe = !(gUseWireframe);
// gWindowResized = TRUE; // Singu Note: We don't use this (yet?)
LLPipeline::updateRenderDeferred();
gPipeline.resetVertexBuffers();
// return true;
}