Remove redundant methods of checking if shaders are enabled. Just use LLGLSLShader::sNoFixedFunction.
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@@ -559,7 +559,6 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures)
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LLViewerShaderMgr::sSkipReload = false;
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LLViewerShaderMgr::instance()->setShaders();
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gPipeline.refreshCachedSettings();
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}
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void LLFeatureManager::applyBaseMasks()
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