Remove redundant methods of checking if shaders are enabled. Just use LLGLSLShader::sNoFixedFunction.

This commit is contained in:
Shyotl
2015-05-15 03:11:31 -05:00
parent 2131067436
commit 966c5aa409
23 changed files with 199 additions and 322 deletions

View File

@@ -559,7 +559,6 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures)
LLViewerShaderMgr::sSkipReload = false;
LLViewerShaderMgr::instance()->setShaders();
gPipeline.refreshCachedSettings();
}
void LLFeatureManager::applyBaseMasks()