Remove redundant methods of checking if shaders are enabled. Just use LLGLSLShader::sNoFixedFunction.

This commit is contained in:
Shyotl
2015-05-15 03:11:31 -05:00
parent 2131067436
commit 966c5aa409
23 changed files with 199 additions and 322 deletions

View File

@@ -79,7 +79,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass)
shader = &gTreeProgram;
}
if (gPipeline.canUseVertexShaders())
if (LLGLSLShader::sNoFixedFunction)
{
shader->bind();
shader->setMinimumAlpha(0.5f);