Remove redundant methods of checking if shaders are enabled. Just use LLGLSLShader::sNoFixedFunction.

This commit is contained in:
Shyotl
2015-05-15 03:11:31 -05:00
parent 2131067436
commit 966c5aa409
23 changed files with 199 additions and 322 deletions

View File

@@ -194,7 +194,7 @@ void LLTexUnit::enable(eTextureType type)
mCurrTexType = type;
gGL.flush();
if (!LLGLSLShader::sNoFixedFunction &&
if (!LLGLSLShader::sNoFixedFunction &&
//type != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
mIndex < gGLManager.mNumTextureUnits)
{