Spatial partition updated. Seems to run smoother for me, but may want to test on other systems.
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@@ -648,10 +648,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
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&& gSavedSettings.getBOOL("UseOcclusion")
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&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
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if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
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/*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred)
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{ //force occlusion on for all render types if doing deferred render
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LLPipeline::sUseOcclusion = 3;
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}
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}*/
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LLPipeline::sFastAlpha = gSavedSettings.getBOOL("RenderFastAlpha");
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LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
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