Spatial partition updated. Seems to run smoother for me, but may want to test on other systems.
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@@ -1473,7 +1473,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
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{
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llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask. Missing: ";
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static const char* mask_names[] = {"VERTEX","NORMAL","TEXCOORD0","TEXCOORD1","TEXCOORD2","TEXCOORD3","COLOR","BINORMAL","WEIGHT","CLOTH_WEIGHT"};
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static const char* mask_names[] = {"VERTEX","NORMAL","TEXCOORD0","TEXCOORD1","TEXCOORD2","TEXCOORD3","COLOR","BINORMAL","WEIGHT","WEIGHT4","CLOTH_WEIGHT"};
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for(int i = 0; i < 32; ++i)
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{
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if((data_mask & (1<<i)) && !(mTypeMask & (1<<i)))
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