Dragged over lltexlayer, lldriverparam, lllocaltextureobject, llwearabledata
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@@ -241,7 +241,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
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// setup current color
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//----------------------------------------------------------------
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if (is_dummy)
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gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV);
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gGL.diffuseColor4fv(LLAvatarAppearance::getDummyColor().mV);
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else
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gGL.diffuseColor4fv(mColor.mV);
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