Dragged over lltexlayer, lldriverparam, lllocaltextureobject, llwearabledata
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@@ -691,7 +691,7 @@ bool LLHUDEffectLookAt::calcTargetPosition()
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}
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else
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{
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target_rot = target_av->mRoot.getWorldRotation();
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target_rot = target_av->mRoot->getWorldRotation();
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}
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}
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else // target obj is not an avatar
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