Dragged over lltexlayer, lldriverparam, lllocaltextureobject, llwearabledata
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@@ -1,6 +1,6 @@
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/**
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* @file llvoavatar.cpp
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* @brief Implementation of LLVOAvatar class which is a derivation fo LLViewerObject
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* @file llavatarappearancedefines.cpp
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* @brief Implementation of LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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@@ -35,7 +35,6 @@ using namespace LLAvatarAppearanceDefines;
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/*********************************************************************************
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* Edit this function to add/remove/change textures and mesh definitions for avatars.
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* If these are changed, they MUST be changed in floater_avatar_textures.xml as well!
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*/
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LLAvatarAppearanceDictionary::Textures::Textures()
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@@ -160,11 +159,11 @@ void LLAvatarAppearanceDictionary::createAssociations()
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}
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LLAvatarAppearanceDictionary::TextureEntry::TextureEntry(const std::string &name,
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bool is_local_texture,
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EBakedTextureIndex baked_texture_index,
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const std::string &default_image_name,
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LLWearableType::EType wearable_type) :
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LLAvatarAppearanceDictionary::TextureEntry::TextureEntry(const std::string &name,
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bool is_local_texture,
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EBakedTextureIndex baked_texture_index,
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const std::string &default_image_name,
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LLWearableType::EType wearable_type) :
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LLDictionaryEntry(name),
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mIsLocalTexture(is_local_texture),
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mIsBakedTexture(!is_local_texture),
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@@ -221,7 +220,7 @@ ETextureIndex LLAvatarAppearanceDictionary::bakedToLocalTextureIndex(EBakedTextu
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return LLAvatarAppearanceDictionary::getInstance()->getBakedTexture(index)->mTextureIndex;
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}
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//static
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// static
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EBakedTextureIndex LLAvatarAppearanceDictionary::findBakedByRegionName(std::string name)
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{
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U8 index = 0;
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@@ -266,3 +265,4 @@ LLWearableType::EType LLAvatarAppearanceDictionary::getTEWearableType(ETextureIn
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{
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return getInstance()->getTexture(index)->mWearableType;
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}
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