Don't know why exactly this works, but fixes noshader and seems safe.
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@@ -794,7 +794,7 @@ void LLDrawPoolBump::endBump(U32 pass)
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{
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{
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// Disable texture blending on unit 1
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// Disable texture blending on unit 1
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gGL.getTexUnit(1)->activate();
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gGL.getTexUnit(1)->activate();
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//gGL.getTexUnit(1)->disable();
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gGL.getTexUnit(1)->disable();
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gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
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gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
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// Disable texture blending on unit 0
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// Disable texture blending on unit 0
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